Players can mutually pick any scenario they wish, however they have been listed here along with 2D6 dice roll values in case they randomly wish to generate a scenario. Players are encouraged to pick scenarios that align to the their narrative (example: playing an ambush scenario when an underdog is raiding a larger opponent).
Players should use the below links for setup - however they should use the victory points listed at the end of this page instead of the victory points for each separate edition.
Link: https://5th.whfb.app/starting-a-game/scenario-6-ambush
Note that no victory points are awarded for table quarters in this scenario.
Link: https://tow.whfb.app/warhammer-battles/meeting-engagement
Link: https://tow.whfb.app/warhammer-battles/command-and-control
Note that controlling the special feature will score 2 Victory Points in our current scoring chart.
Link: https://tow.whfb.app/warhammer-battles/break-point
Link: https://tow.whfb.app/warhammer-battles/flank-attack
Link: https://tow.whfb.app/warhammer-battles/open-battle
Link: https://5th.whfb.app/starting-a-game/scenario-2-secret-dispositions
Link: https://tow.whfb.app/warhammer-battles/mountain-pass
Link: https://5th.whfb.app/starting-a-game/scenario-8-break-through
Note that no victory points are awarded for table quarters in this scenario.
Link: https://5th.whfb.app/starting-a-game/scenario-9-treasure-hunt
Note the side with the treasure at the end of game earns double victory points, multiply their entire Victory Point score by 2.
Link: https://5th.whfb.app/starting-a-game/scenario-7-last-stand
Note that the defender scores 5 automatic victory points so long as they have at least 1 unit of troops still fighting at the end of the game.
Instead of using the victory points from each edition (5th and Old World) we have combined them into one victory point schedule that aligns both editions with some rebalancing. Note that these victory points intentionally buff taking core units, infantry units and slightly nerf other types of units. This is intentional.